There’s really no “best starting point” in terms of developing the skills. So, it’s mostly arbitrary where you start. The more complete answer to your question is this: if you’re successful in your career, you’ll learn dozens of software packages over time. So, I’ve been working (professionally) in VFX for film and games since around 2003. Picking up some basic Photoshop skills ends up being useful, too. I’ve never seen it used in a professional context – like, not even once. I think Blender is more of a hobbyist thing. I’ve done FX work (for film) in Maya as well, though not recently (like 10+ years ago). I spent some time learning to model in Maya, and find it somewhat better for that task. Pretty good choice for the primary 3D package a VFX/Tech-art person would use. Epic (Unreal) and SideFX (Houdini) have a relationship, so the integration with Unreal Engine is getting better and better. That being said, yeah, Houdini is a very strong package for FX work. If you work professionally in games or film, you’ll end up using a variety of 3D packages. It’s more of a “right tool for the job” sorta thing. Is there something related to Houdini and Unreal I need to know?Īny advice is welcome!! (Yes, I’ve read Getting Started in Real Time VFX? Start Here!) Will I find my self in the future learning Blender or Maya to do something Houdini is not capable of? With Blender and Maya I felt lost as f*, so unintuitive and harder to learn (toooooo much macros to learn to do basic things), on the other hand I find Houdini super fun, intuitive, and logic!ĭoes Houdini have enough tools to do everything a VFX artist needs? From creating basic geometry to something more complex. I’ve never used a 3d package and I know it is a must have for a VFX artist so decided to do the basic donut in Blender, Maya and Houdini. Last year I started doing some VFX in Niagara and I find it so fun and satisfying, I never thought I would be my cup of tea, so I decided to focus my career more towards that part (VFX, Tech-art), I’m currently working on a flocking simulation in Niagara to mimic birds, insect swarms and so. Hi! I’m Juan Carlos (JC), a game programmer that just started getting into Real-Time VFX, I’m from Spain but I’m currently at the UK doing the last year of a Bachelors degree in computer science.
0 Comments
Leave a Reply. |